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Senior Technical Animator

Your role within our Kingdom
As the Technical Animator you will be responsible for all character and prop related set-ups (including skinning) required for the animation team. You will also be responsible for providing tools and improving pipelines and workflows that will maximize efficiency. The ideal candidate will have experience creating advanced skeletons and control rigs for characters (bipedal and quadrupedal) and custom rigs/set-ups for props. An in depth knowledge of skinning characters and creating set-ups required for secondary motion is also necessary.
Skills to create thrills
Excellent understanding of character rigging & custom rigs Expert knowledge of Maya Excellent skinning skills High proficiency in technical problem solving A good understanding of anatomy and human motion Advanced scripting skills At least 1 title released working as a Technical Animator Good communication skills and experience working in a team environment A desire to push animation in video-games to new levels of believability
Bonus points
An accomplished knowledge in Unity Experience working with ragdoll set-ups (ideally within Unity). Experience creating high and low res facial rigs Experience of scripting with Python Basic animation skills Experience of SDK plugin development Experience working with procedural, additive, layered animation and animation state trees Experience working with Motion capture Experience working with agile/scrum development methodology A keen gamer who keeps up to date with industry related developments



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